Schemas/X3D
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Revision as of 06:52, 17 November 2006 Boris (Talk | contribs) (Add recommended compile options) ← Previous diff |
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The [http://www.codesynthesis.com/pipermail/xsd-users/2006-September/000537.html "Issue with includes"] thread on the xsd-users mailing list has some useful information on using these schemas to generate the C++/Tree mapping. | The [http://www.codesynthesis.com/pipermail/xsd-users/2006-September/000537.html "Issue with includes"] thread on the xsd-users mailing list has some useful information on using these schemas to generate the C++/Tree mapping. | ||
- | The following options are recommended to compile X3D schemas: | + | The following options are recommended to compile the X3D schemas: |
--morph-anonymous --root-element X3D | --morph-anonymous --root-element X3D |
Revision as of 09:28, 26 January 2007
This page contains information on using the X3D schemas with XSD.
The "Issue with includes" thread on the xsd-users mailing list has some useful information on using these schemas to generate the C++/Tree mapping.
The following options are recommended to compile the X3D schemas:
--morph-anonymous --root-element X3D
If your C++ compiler runs out of memory while compiling the generated x3d-3.0.cxx
, then you can overcome this by splitting x3d-3.0.cxx
into several parts with the --parts
option, e.g.,
--parts 3
and compiling each part separately.