Schemas/X3D
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The following options are recommended to compile the X3D schemas: | The following options are recommended to compile the X3D schemas: | ||
- | --morph-anonymous --root-element X3D | + | --root-element X3D |
If your C++ compiler runs out of memory while compiling the generated <code>x3d-3.0.cxx</code>, then you can overcome this by splitting <code>x3d-3.0.cxx</code> into several parts with the <code>--parts</code> option, e.g., | If your C++ compiler runs out of memory while compiling the generated <code>x3d-3.0.cxx</code>, then you can overcome this by splitting <code>x3d-3.0.cxx</code> into several parts with the <code>--parts</code> option, e.g., |
Revision as of 14:21, 2 August 2007
This page contains information on using the X3D schemas with XSD.
The "Issue with includes" thread on the xsd-users mailing list has some useful information on using these schemas to generate the C++/Tree mapping.
The following options are recommended to compile the X3D schemas:
--root-element X3D
If your C++ compiler runs out of memory while compiling the generated x3d-3.0.cxx
, then you can overcome this by splitting x3d-3.0.cxx
into several parts with the --parts
option, e.g.,
--parts 3
and compiling each part separately.