Schemas/X3D

From Code Synthesis Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 06:52, 17 November 2006
Boris (Talk | contribs)
(Add recommended compile options)
← Previous diff
Revision as of 09:28, 26 January 2007
Boris (Talk | contribs)

Next diff →
Line 3: Line 3:
The [http://www.codesynthesis.com/pipermail/xsd-users/2006-September/000537.html "Issue with includes"] thread on the xsd-users mailing list has some useful information on using these schemas to generate the C++/Tree mapping. The [http://www.codesynthesis.com/pipermail/xsd-users/2006-September/000537.html "Issue with includes"] thread on the xsd-users mailing list has some useful information on using these schemas to generate the C++/Tree mapping.
-The following options are recommended to compile X3D schemas:+The following options are recommended to compile the X3D schemas:
--morph-anonymous --root-element X3D --morph-anonymous --root-element X3D

Revision as of 09:28, 26 January 2007

This page contains information on using the X3D schemas with XSD.

The "Issue with includes" thread on the xsd-users mailing list has some useful information on using these schemas to generate the C++/Tree mapping.

The following options are recommended to compile the X3D schemas:

--morph-anonymous --root-element X3D

If your C++ compiler runs out of memory while compiling the generated x3d-3.0.cxx, then you can overcome this by splitting x3d-3.0.cxx into several parts with the --parts option, e.g.,

--parts 3

and compiling each part separately.

Personal tools