Schemas/X3D

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The following options are recommended to compile the X3D schemas: The following options are recommended to compile the X3D schemas:
- --morph-anonymous --root-element X3D+ --root-element X3D
If your C++ compiler runs out of memory while compiling the generated <code>x3d-3.0.cxx</code>, then you can overcome this by splitting <code>x3d-3.0.cxx</code> into several parts with the <code>--parts</code> option, e.g., If your C++ compiler runs out of memory while compiling the generated <code>x3d-3.0.cxx</code>, then you can overcome this by splitting <code>x3d-3.0.cxx</code> into several parts with the <code>--parts</code> option, e.g.,

Revision as of 14:21, 2 August 2007

This page contains information on using the X3D schemas with XSD.

The "Issue with includes" thread on the xsd-users mailing list has some useful information on using these schemas to generate the C++/Tree mapping.

The following options are recommended to compile the X3D schemas:

--root-element X3D

If your C++ compiler runs out of memory while compiling the generated x3d-3.0.cxx, then you can overcome this by splitting x3d-3.0.cxx into several parts with the --parts option, e.g.,

--parts 3

and compiling each part separately.

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